Steam customers purchased 21.4% more games in 2020 than in 2019 – VentureBeat

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Last year was a big one for Valve Software’s Steam. The PC game-distribution platform had a massive audience that engaged even more with gaming during the ongoing global pandemic. That led to an increase in game purchases of 21.4% year-over-year in 2021. Valve summed up the growth in its 2020 year in review blog post.

“While Steam was already seeing significant growth in 2020 before COVID-19 lockdowns, video game playtime surged when people started staying home, dramatically increasing the number of customers buying and playing games,” reads the Steam blog post. “And hopefully, bringing some joy to counter-balance some of the craziness that was 2020.”

This rush for gaming content pushed Steam to new highs for several metrics. It hit records with 120.4 million monthly active players, 62.6 million daily actives, and 24.8 million peak concurrent users. The number of first-time purchasers on Steam also hit a record of 2.6 million per month.


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